Sharin Slipsin
Commander Slipsin served a short but distinguished career in the ESF (Earth Space Force). She was key in containing both the Jovian revolutions, where she earned her reputation for being cool under fire. Her keen defensive strategies make Commander Slipsin a master at suppressing enemies and protecting allies.
Pilotable Classes: Destroyer
Systems
Q: Tractor Beam
Locks a beam on to the currently targeted ship, pulling the enemy ship towards hers. The range of the beam is 1.5km, and it will break if the ships get too far apart or after six seconds.
Cooldown: 16 seconds after beam activation.
E: Shield Capacitor
Releases a charge of energy into her ship’s shields, restoring 20% of their strength and boosting shield regeneration speed by 100% for the next 5 seconds. Restores shields if they are down or disabled.
Cooldown: 15 seconds.
R: Phase Converter
Partially phases her ship into a separate dimension, reducing damage dealt by 50% and hull damage received by 80% for the next 8 seconds.
Cooldown: 30 seconds.
Janus Realin
Janus Realin leads a group of mercenaries called Almeida, known for their professionalism, impressive military force, and decisive action in the Pluto incident. Janus’s offensive capabilities make him adept at taking down enemies quickly.
Pilotable Classes: Corvette, Frigate, Destroyer
Systems
Q: Shield Disruptor
Disables the shields of all enemy ships in range for several seconds.
Range: 1.5 km
Cooldown: 10 seconds.
E: Turret Overdrive Core
Enhances the damage done by all weapons on the ship by 30% over the next four seconds.
Cooldown: 12 seconds.
R: Cloaking Device
Disables the shields, then cloaks the ship for the next 10 seconds, hiding it from sight.
Cooldown: 60 seconds.
Karn Shiel
Karn Shiel was a cargo pilot (or smuggler, if you’re feeling impolite) until the second Jovian revolution, where he joined up with the Jovian military to fly (and maybe steal) warships. His specialties are supporting allies and escaping enemies.
Pilotable Classes: Corvette, Frigate
Systems
Q: Engine Hack
Hacks the targeted enemy ships engines, removing all maneuvering and thrust control for the next three seconds.
Range: 1km
Cooldown: 15 seconds.
E: Jump Drive
Charges for two seconds then jumps the piloted ship 1km in the direction it is currently facing.
Range: 2km
Cooldown: 10 seconds.
R: Hull Repair Drone
Sends out a drone that repairs the hull of all allied ships near it.
Cooldown: 20 seconds.