Celestial Conquest Devlog Week 9
Well, technically I suppose this week’s post should be titled week 11 (as I missed the last two weeks) but I’m just going to keep them numbered sequentially anyways. Over the last couple of weeks
Continue reading »We make fun games that we want you to play!
Well, technically I suppose this week’s post should be titled week 11 (as I missed the last two weeks) but I’m just going to keep them numbered sequentially anyways. Over the last couple of weeks
Continue reading »I know I said I was planning on finishing up my end of game UI and moving on to the Play Menu UI last week, but I ended up just working on getting my game
Continue reading »Well, I ended up not getting quite as much done last week as I would have liked to. My parents went on vacation and I decided that I should spend some time not working maniacally
Continue reading »Last week I mentioned that I was planning on making some changes to the way that systems are able to target ships in order to allow for more variation in system types. I made some
Continue reading »Last week, my stated goal was to rework some of the in-game UI elements related to spawning players. Here’s a look at those revisions: This is where your available loadouts are displayed. There are three
Continue reading »Last week, I set out goals to rework my storefront UI and move loadout storage from my custom backend to storage setup in PlayFab. First, let’s take a look at the store UI as seen
Continue reading »Well, this isn’t really week one of development. It’s just week one of this new devlog. I’m going to be posting what my intended goals for development each week are from here until the game
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